Build Your Own Hero
We loved this one!
Week 1: Discuss #1-2,
4-6
We had a local police officer come talk to us. He explained
some of what he does and then let the Webelos see inside his car. They got to
see how to turn on the lights, sirens, etc. You could also couple this one with
the First Responder Adventure (one First Responder visit/field trip for both
adventures), although I think the Webelos really enjoy getting to experience
both.
For learning about a hero in another part of the world, I
brought some little simple biographies. Everyone chose one to read on his own
and then share with the group. (We gave them 5 minutes or so to read it before
sharing.) We did the same thing for the Scout hero, but we used “Scouts in
Action” from the Boy’s Life magazine.
(They publish “Scouts in Action” every month, or you can find low-quality files
on their website. We wanted to use some of these for a special Pack Meeting one
time, so I wrote and requested some specific ones as high-quality files.)
These are the people we used for our world hero biographies:
Winston Churchill
Mother Theresa
Corrie Ten Boom
Louis Pasteur
These are the people we used for our world hero biographies:
Winston Churchill
Mother Theresa
Corrie Ten Boom
Louis Pasteur
Week 2: Hero Game
We created this game before we were using the new program,
but it really lent itself well to this adventure, so we kept it! It is like a
board game, but life-size. (The Webelos Scouts are the playing pieces.) To
prepare the game, print the game spaces. I printed each space on its own color
of paper. I printed two copies of the “Switch” spaces, and 3-4 copies of all
the others. You’ll also need to print the question cards. I made up the
questions based on the needs we had in our den at that time, so you can do
whatever you want or need. At your den meeting place, you’ll need a big space.
Tape the game spaces to the floor spaced out a little (so they are not crowded
as they move around and so the Scouts don’t have too many problems keeping
their hands to themselves). Just be careful not to spread them out too far
because you want everyone to hear, and you don’t want to lose anyone! Like a
board game, intersperse the different spaces fairly evenly. For moving, we made
a big box out of foamboard (from the dollar store). Each side of the box had
one of the pictures from the game spaces on it, like a dice, or a number (1-3).
To play: Each Webelos Scout gets to choose a hero they will
represent for the game (a real person or a fictional character—i.e. my dad,
Superman, etc.). We wrote the hero names on an index card and tied it on a
string around their necks so they could remember. Each Webelos Scout also got
to wear a hero cape (from the dollar store). To start, each Webelos Scout stood
on a different “Heros in Training” space on the game board floor. (We did this
just to keep everyone spaced out a little to start.) The first person rolls the
box/dice and has to answer a question that relates to that space. If they
answer correctly, they can move to the space with that picture. If someone is
already on that space, they go to the next spot (whether it matches the picture
or not). Here is the trick—on Test of a True Hero spaces, they are not
answering the question as themselves, but as their hero. So they have to decide
how Superman (or grandpa, or whoever) would handle the situation. Everyone
decides together if it is the “right” answer or not based on the Scout Oath and
Scout Law. The Good Deed spaces are just for fun, where everyone gets to move
without having to do anything. If someone lands on a Switch space (the arrows),
he can decide to keep their hero or trade for a new hero. This was so that if
your hero is Skeletor who never answers the questions correctly, you have a
chance to change for someone else. Or if someone has a hard time deciding on
one hero, they have a chance to trade partway through. One time we played, we gave out little
candies for correct answers. The second time I forgot about that until we were
partway through, but it still worked out okay. The last time we played, I didn’t
bother with the candy at all.
After the game, we had a little reflection, where we talked
about what it means to be a good hero, and whether the heroes they chose for
the game were good heroes or not. We also talked about what kinds of things we
can be doing so that we can also be good heroes to someone else. If you have
enough time, this could also be a good opportunity to talk about the hero
awards they are giving out. Each Scout should choose his own hero he would like
to recognize. We had one Scout who wanted to give an award to three different
people, which was also great! We also sent home the Hero poster this week, with
the Scout Oath and Law on it. (I printed them on cardstock and laminated them,
then encouraged them to take it home and hang it up.)
Files for hero game:
Game Spaces
Sample Questions
Hero Certificate
Hero poster to send home
Files for hero game:
Game Spaces
Sample Questions
Hero Certificate
Hero poster to send home
Week 3: Finish up anything you haven’t finished before OR do
a Hero Space Derby
We have done a Hero Space Derby for three years in our den,
and it’s one of the highlights of the year! The first two years we did the BSA
space derby kits. It worked okay, but it was kind of a pain. The kits are
harder for families to do (at least that’s the feedback I got—I suspect this is
mostly because it’s different from the pinewood derby kits they’re used to). We
also had a lot of downtime during the derby because it takes a long time to
wind the rockets in between each race. This year, we tried a stomp rocket
instead. It was really fun, and we didn’t have the problem with downtime. (In
addition, the stomp rockets can count towards the Engineer Adventure if you are
working on that.) They decorated their rockets that day, so parents didn’t have
to worry about doing anything at home ahead of time. We have done this several
ways—having just our den or allowing families to come. It worked well both
ways.
We had the foyer set up as “Astronaut Registration.” When
they came in, each Scout received a name badge and a Space Derby patch. When
doing the space derby kits, they were given a straw rocket kit to play with at
this point because it takes a little time to get set up.
The next step was to have everyone move to the “Astronaut
Orientation and Training” area. Here, we played a video of Neil Armstrong and
Buzz Aldren placing the flag on the moon for our flag ceremony. We discussed
some of the products that were developed for the space program (such as Velcro
and juice boxes), as well as some astronauts that have been Cub Scouts (I found
a list by searching online). We had a display set up nearby of NASA heroes
(pictures of prominent astronauts, like the first American in space, the first
to leave Earth’s orbit, first on the moon, etc. as well as later ones like the
crew of Challenger, etc.). We talked about how they were heroes, but that they
were just doing their jobs. Even Cub Scouts can be heroes by doing their job
and by dreaming and working for bigger things. We originally planned this
around the anniversary of the Moon landing (July 20), so we spent some time
talking about what that was like and showed a video.
When doing the stomp rockets, the next step was to have them
decorate their rockets. We just used lengths of the pool noodles from the
dollar store or Walmart. We glued a piece of foam plate over the top to cover
up the hole. They decorated their rockets with stickers, markers, etc. If you
are doing this as part of the Engineer Adventure, it would be good to have them
experiment with different lengths, cone vs. no cone, shape of cone, fins, etc.
After this, we moved on to the derby. We had the track set up at the “Launch
Site.” (We blocked off the track/stomp
area with chairs and signs that said “Authorized Personnel Only.”) For the derby, we had several races for speed
and for distance. We also set up
balloons partway down the track with a pin in a card right before it, to see
which rocket(s) could pop the balloons.
One thing we learned was that it took a long time to set up the rockets
between each race. It was nice to have
the straw rockets for them to play with, but it would have been better to have
more games and activities. We also
decided that we needed to have a winding mechanism to help make the process
faster. You can find the instructions
for using a drill to wind the rockets several places online. We also found that we needed extra rubber
bands because several broke right away.
We found some the same size as those in the kits at Staples. For the
stomp rockets, we mostly just had fun, but we did see who could go the highest.
If you were working on the Engineer, you could do a lot more things, like
testing different styles of rockets.
After the races, we gave out awards to the Scouts for
completing their “missions.” They each received a package of astronaut ice
cream.
We also had a “Refueling Station” of snacks for
everyone. We had juice boxes, Tang, and
Moon Pies.
With the stomp rockets this year, we added in a few games on
the side. We had a “geologist” game where they had to collect “moon rocks.” I
had a small round inflatable swimming pool that represented a moon crater. It
was filled with little balls (like jumping house balls) and a mix of
individually wrapped candies underneath the balls. They had a minute or so to
find as many different kinds of “moon rocks” as possible—get as many candies as
you can without getting two of the same kind.
To download the files we used for the signs and things for
the Space Derby, see the original post here.
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